Nothing is lost. It is only filed.

You are the night-shift clerk at a sorting office. Parcels drop onto the routing table and you flip them into the correct district chute. Two buttons. Left flipper, right flipper.

Misroute one and it does not die. It climbs onto the Backlog Rail above the table, and it starts earning.


The rail is not a punishment. It is a savings account.

Every parcel parked on the rail gains value while it waits. The slot it sits in prints hotter. The sound of filing rises a semitone with every slot you fill. And when the rail reaches capacity, the entire backlog crashes back onto the table at once, worth several times what any of it was worth going up.

Expert play is engineering your own disaster and surviving it.


What is in this demo

Four shifts, the Backlog Rail, the cascade, and the Requisitions counter. Roughly fifteen minutes. It ends on a debrief that scores how greedy you were.

One question, and it is the reason this demo exists. At the end it asks you: did you ever send a parcel to the wrong district on purpose?

That is the question the entire game is built on, and I do not yet know the answer for anyone but me. If you played it, the comments below are the right place, the answer is more useful to me than a nice word about the art.

Full game

FRANKED! is coming to Steam. Wishlisting is the single most useful thing you can do for a game this size, and it is free:

https://store.steampowered.com/app/4857450/FRANKED

Endpaper Games. A solo studio in Somerset. Built in Godot.

Updated 2 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorEndpaperDev
GenreAction
Tags2D, Arcade, demo, deterministic, Godot, Physics, Pinball, Roguelite, Score Attack, Singleplayer
LinksSteam
AI DisclosureAI Assisted, Graphics, Sounds

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